---
title: "Empathy Maps: Understand users before the AI starts"
lang: en
type: blog
canonical: https://www.arocom.de/en/blog/empathy-maps-understand-users
alternate: https://www.arocom.de/blog/empathy-maps-nutzer-verstehen
author: "Laura Murgia"
published: 2026-06-12
last_updated: 2026-10-31
---

# Empathy Maps: Understand users before the AI starts

An empathy map is a simple design-thinking tool that describes a target group across four to six fields: what they think and feel, hear, see, say and do, plus their frustrations and goals. It brings a project team to a shared, evidenced picture of users before money flows into concept and build. In the AI era the tool gains importance: when AI produces content and code cheaply, the most expensive mistake becomes building the wrong thing efficiently. Empathy maps are the human anchor no model replaces, because they rest on real conversations with real users.

## Empathy Maps: Understand users before the AI starts

The most expensive mistake in digital projects is not the bug, nor
the budget overrun. It is building the wrong thing, cleanly and on
time. A website that makes everyone internally proud and misses what
users actually need. This exact mistake is getting more expensive,
because it now happens faster.

AI produces text, layout variants and code in minutes today. That is
a gift as long as the direction is right. If it is not, teams just
build out the wrong path more efficiently. So before any project, an
unfashionable, very human question pays off: do we actually know who
we are building this for? Empathy maps are a simple tool for
answering that question before the first budget is spent.

## What an empathy map is

The empathy map comes from design thinking, originally from Dave
Gray. It is a simple map for one question: how does a typical user
experience their world, and where does our offering fit into it? At
the centre sits a persona, a fictional but concrete person who makes
a target group tangible. Around them lie four to six fields, each
taking one perspective.

The tool is deliberately low-threshold. It needs no specialist
knowledge, no software and no week of time, just a whiteboard, the
right people in the room and an hour or two. This very simplicity is
why it long ago found its way out of UX research into project and
product management.

| Field | Guiding question | Why it matters |
| --- | --- | --- |
| Think & feel | What really occupies this person, even unspoken? | Reveals motives never named in surveys |
| Hear | What do they hear from colleagues, bosses, the market? | Shows which voices shape the decision |
| See | What do they encounter daily, at competitors, in the inbox? | Places your offering in the real environment, not a vacuum |
| Say & do | How do they express themselves and behave, online and off? | Separates what people say from what they do |
| Pains | What frustrates, blocks, costs time? | Names the problems you must solve to be relevant |
| Gains | What would be a real win, a good outcome? | Makes measurable what the person defines success by |

## A practical example: the purchasing manager who will not call

An anonymised example from one of our
projects, typical in its course, shows how this works. A technical wholesaler wanted to
relaunch its web shop. The internal assumption was clear: customers
want more product photos and a more modern design. The team was
ready to go, the budget allocated.

We invested two hours in an empathy map beforehand, with sales,
internal service and two real customer conversations as the basis.
The persona was a purchasing manager under time pressure. In the
"Pains" field, what ended up was not "old design" but: cannot find
the technical specification, has to call to clarify delivery dates,
loses time with the login. The "Say & do" field showed that this
customer orders at night and on weekends, exactly when nobody picks
up the phone.

That turned the project around. A design relaunch became a project
for findable data sheets, real-time delivery information and a
faster checkout. The nicer photos came too, but as a side dish, not
the core. A year later, the rate of phone inquiries for standard
information had dropped noticeably, and the shop carried
perceptibly more revenue. The two hours of empathy map were the
most economical time in the whole project.

## Why the tool matters more in the AI era

You might think AI makes such tools obsolete. After all, a language
model can generate a persona and an entire empathy map at the push
of a button. That is true, and this is exactly where the trap lies.

An AI-generated empathy map is an average of everything that was in
the training data: plausible, smooth and without a single surprise.
In the example above, it would have confirmed "modern design",
because that is the expected answer. It would not have known the
purchasing manager who orders at night and fails on the phone,
because that detail came from a real conversation, not from the
internet.

This is the division of labour that fits "Human Centered. AI First."
(more in our [guiding principle](https://www.arocom.de/en/blog/human-centered-ai-first)).
Use AI to pre-structure the map, collect hypotheses and evaluate the
minutes of customer conversations. But fill it with real
observations. The cheaper production becomes, the more valuable the
question of what should be produced at all. Empathy maps are one of
the cheapest answers to it.

## How to run an empathy map

You do not need a workshop professional, just discipline in five
steps:

1. **Get the right people.** Sales and support belong in the room
   alongside marketing. They talk to customers daily and know the
   pains first-hand.
2. **Pick one persona.** One per map, concrete enough that everyone
   in the room pictures the same person. Better two maps for two
   clearly different target groups than one that means everyone.
3. **Fill the fields, separated by evidence and assumption.** What
   do we know from real conversations, and what are we only
   assuming? Assumptions are allowed, but must be marked as such.
4. **Prioritise pains and gains.** Not every pain point is equally
   important. Mark the two or three that decide success or failure.
5. **Translate into requirements.** Each prioritised pain becomes a
   concrete project requirement. Pains without an answer in the
   concept are the early warning that you are building past the user
   again.

The marked assumptions from step 3 are, by the way, your research
plan: they tell you exactly what to talk about with real customers
next.

### What is the difference between a persona and an empathy map?

The persona is the person, the empathy map is the structured view of their world. In short: the persona answers "who", the empathy map answers "how does this person experience their daily life and our offering". In practice, a rough persona usually comes first and then the map around it.

### Are analytics data not enough to understand users?

Analytics shows what users do, not why. You see that many abandon the checkout, but not that it is the forced account. Empathy maps and web analytics complement each other: the data shows where things get stuck, the conversation and the map show why. Only both together carry a decision.

### How often should we update an empathy map?

At project start and whenever the target group or the offering changes substantially. A map is not an archive document but a working tool. When new insights surface from support, sales or real tests, they belong in it.

## Your next step

Before you start your next digital project, take the two hours. Get
sales and support to a whiteboard, choose your most important target
group and fill the six fields, honestly separated by evidence and
assumption. If at the end a prioritised pain stands there without an
answer in your project concept, you have just saved a lot of money.

If you want an experienced outside view along the way: we bring the
tool into the [Future Check](https://www.arocom.de/en/future-check) and align your next
project with real user needs together.
